Goal: Draft a nine-hitter lineup and see how close you can come to a perfect 162–0 season.
A slot machine deals you a random franchise and decade from across baseball history. You pick one hitter from that team-decade's roster into an open spot. Nine rounds, nine players. The team and decade are rolled independently, so you'll see every era and franchise over a run.
From the start screen you can choose Classic or Challenge. Classic shows every hitter's stats while you draft. Challenge hides them, so you see only a player's name, team, and decade and have to draft on memory and instinct alone. The scoring works exactly the same way underneath, and the full stats are revealed on the results screen once your season is graded.
The Daily Mode hands everyone the same five hitters locked into five spots for that calendar day. You draft the other four the normal way, with the slot machine rolling fresh on every attempt, and chase a perfect 162–0. The five starters are always chosen so the day is winnable with the right help. Your attempts are tracked on your device and reset when the next day's puzzle goes live, so you can see how many tries it took to crack it.
Don't like the deal? Re-Roll Team keeps your decade and re-rolls the franchise; Re-Roll Decade keeps your franchise and re-rolls the decade. You get one of each per run, so spend them wisely.
Each hitter can play one or more positions (listed on their card). When you draft them you choose which open spot they fill. The DH is a wildcard that accepts anyone, so save it for a great bat that doesn't fit elsewhere.
Eras aren't equal. 50 homers in the 1920s isn't 50 homers today, and a .330 average meant less in a high-offense era. Every stat is normalized against that decade's league baseline and scaled to a modern reference, so players from any era compete fairly. A monster year in a pitcher-dominated era can out-score gaudier raw numbers from a hitter's era.
Your lineup is rated in five categories: R, HR, RBI, AVG, OPS. Each is measured against an elite benchmark (about nine top-tier seasons). Balance matters and one weak category drags the whole season down, so a lineup of pure power with weak averages leaves wins on the table. Plate appearances (PA) are shown for context but aren't scored directly — though more PA usually means bigger counting totals, which are.
Stronger, better-balanced rosters win more of the 162. A perfect 162–0 is rare and demands excellence across all five categories. Your roster also earns a team Overall (0–100) reflecting its all-around quality.
On the results screen, each spot in your lineup gets a colored bar. Green marks an elite hitter, sliding through gold for solid and orange toward red for your weakest spots. The color reflects how dominant a player was for his own era — not how big his raw line looks. So a modest-seeming season from a low-offense decade can still rate green if it stood out in its time, while gaudier numbers from a high-offense era may land lower. It's an at-a-glance read on which bats truly carried you and which spots to target next run.
Real players and stats from the SABR Lahman Baseball Database, including the Negro Leagues. Each team-decade lists every hitter with at least 20 games in that decade, and the line on each card is that player's best single season with that team. The standout year is chosen by Wins Above Replacement (WAR) from Baseball-Reference, so the card reflects a player's true peak rather than a lucky rate stat — WAR is used only to pick the season and is never shown or scored. Negro Leagues seasons, which ran on shorter schedules, are projected to a full slate before that pick. Every line is then era-adjusted behind the scenes when your record is simulated, so hitters from different decades are compared fairly.
162–0 is a fan project by Ducknest Games.
This game is a baseball riff on 82-0, the excellent NBA perfect-season draft game. Big thanks to the team behind 82-0.com for the original idea — go play it and support them!
Player stats come from the SABR Lahman Baseball Database, a comprehensive historical record of Major League seasons, with Negro Leagues data licensed from Seamheads. Each team-decade lists every hitter with at least 20 games in that decade, and the stats shown are from that player's best single season with the team. That peak season is selected using Wins Above Replacement (WAR) from Baseball-Reference, via Neil Paine's compiled historical WAR dataset — WAR is used only to choose the season and is never displayed. When your record is simulated, those numbers are era-adjusted so players from different decades compete on a level field.
Plain HTML, CSS, and JavaScript. No AI. Typefaces are Anton, Oswald, Archivo, and IBM Plex Mono via Google Fonts.
Not affiliated with MLB, SABR, Seamheads, Baseball-Reference, or 82-0.com. Made for the love of the game.
162–0 is a free fan project by Ducknest Games, a small indie studio. If you've had fun with it and want to help us keep building games, please consider leaving us a tip on Ko-fi. Every bit helps and means a lot!
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Changes take effect on your next run.